> Software engineer with a background in Electronics and Communication Engineering, focused on computational systems, numerical methods, and human–machine interfaces.
My work spans physics-based simulations, alternative numeric representations (Posit arithmetic), FPGA-accelerated algorithms, and full-stack web platforms. I enjoy building systems that balance theoretical rigor with practical usability.
Alongside engineering, I explore creative tooling, visual analysis, and 3D systems — using these to think about interfaces, perception, and interaction beyond traditional software boundaries.
> Checkout more about my work at /work .
Incremental development with frequent validation. Preference for small, testable changes over large monolithic rewrites.
Automated builds, testing, and deployments using GitHub Actions. Focus on reliability and repeatability.
Designing software with attention to data flow, constraints, and long-term maintainability.
Interfaces built with clarity, accessibility, and performance in mind — minimizing friction for users.